Active video games as an adjunct to pulmonary rehabilitation of patients with chronic obstructive pulmonary disease: A systematic review and meta-analysis
Findings
Supporting technical documents that are health systems-relevant
Countries in which studies (included in the synthesis) were conducted
Canada (3); China (2); Italy (1); USA (1)
Global/regional focus
Not yet available
Country focus
Canada (3); China (2); Italy (1); USA (1)
Low - and middle-income country (LMIC) focus
At least one author is from a low- or middle-income country
At least one included study was conducted in a low- or middle-income country
s
Additional details about the research
Type of document
Systematic review of effects
Type of question
Effectiveness
Focus
Specific
Target
Individual Health system
Priority Area
Not applicable
Health system topic(s)
Delivery arrangements
How care is designed to meet consumers' needs
Package of care/care pathways/disease management
With what supports is care provided
ICT that support individuals who receive care
Implementation strategies
Consumer-targeted strategy
Behaviour change support
Theme
Optimal aging
Domain
Diseases
Non-communicable diseases
Chronic obstructive pulmonary disease
Sectors
Rehabilitation
Publication details
Citation
Wang YQ, Liu X, Ma R-C, Yin Y-Y, Yang Z, Cao H-P, et al. Active video games as an adjunct to pulmonary rehabilitation of patients with chronic obstructive pulmonary disease: A systematic review and meta-analysis. American Journal of Physical Medicine & Rehabilitation. 2020;99(5):372-380.