Countries in which studies (included in the synthesis) were conducted
UK (3); Italy (2); Spain (2); USA (2); Belgium (1); Brazil (1); China (1); France (1); Germany (1); Japan (1); Korea - South (1); Not reported (1); Poland (1); Portugal (1); Romania (1); Switzerland (1); Taiwan (1); Thailand (1); Uganda (1)
Global/regional focus
WHO - African region<br />WHO - Americas region<br />WHO - European region<br />WHO - South East Asia region<br />WHO - Western Pacific region<br />
Country focus
UK (3); Italy (2); Spain (2); USA (2); Belgium (1); Brazil (1); China (1); France (1); Germany (1); Japan (1); Korea - South (1); Not reported (1); Poland (1); Portugal (1); Romania (1); Switzerland (1); Taiwan (1); Thailand (1); Uganda (1)
Low - and middle-income country (LMIC) focus
Additional details about the research
Type of document
Systematic review of effects
Type of question
Effectiveness
Focus
Specific
Target
Not yet available
Domain
Programs and services
Education
Student engagement
Recreation
Promotion of recreation
Sustainable Development Goals
3. Good health and well-being (partially covered)
4. Quality education
17. Partnerships for the goals
Social system topic(s)
Implementation strategies
Citizen-targeted strategy
Information or education provision
Skills and competencies development
Theme
Optimal aging
Publication details
Citation
Noda S, Shirotsuki K, Nakao M. The effectiveness of intervention with board games: A systematic review. BioPsychoSocial Medicine. 2019;13:22.